
{$CLEO .cm}


0247: load_model 6959
0247: load_model 3458
0247: load_model 3437
0247: load_model 3578
0247: load_model 1395
0247: load_model 8558
0247: load_model 3851
0247: load_model 7910
0247: load_model 7911
038B: load_requested_models



029B: 1@ = init_object 6959 at 1693.26172 -864.88867 57.6552 // object (vegasNbball1) (1)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 0.0
029B: 2@ = init_object 6959 at 1693.26172 -904.87793 57.6552 // object (vegasNbball1) (2)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 0.0
029B: 3@ = init_object 6959 at 1693.26184 -937.85419 57.6416 // object (vegasNbball1) (3)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 0.0
029B: 4@ = init_object 6959 at 1704.10925 -1088.23108 23.1732 // object (vegasNbball1) (5)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 0.0
029B: 5@ = init_object 6959 at 1704.1084 -1128.22949 23.1732 // object (vegasNbball1) (6)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 6959 at 1704.1084 -1151.21777 23.1664 // object (vegasNbball1) (7)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 3458 at 1703.70264 -1081.87976 21.75358 // object (vgncarshade1) (2)
0453: set_object 7@ XY_rotation 3.0 0.0 angle 0.0
029B: 8@ = init_object 3458 at 1703.70264 -1076.77356 22.15545 // object (vgncarshade1) (3)
0453: set_object 8@ XY_rotation 6.0 0.0 angle 0.0
029B: 9@ = init_object 3458 at 1703.70264 -1071.69531 22.824 // object (vgncarshade1) (4)
0453: set_object 9@ XY_rotation 9.0 0.0 angle 0.0
029B: 10@ = init_object 3458 at 1703.70264 -1066.65906 23.75741 // object (vgncarshade1) (5)
0453: set_object 10@ XY_rotation 12.0 0.0 angle 0.0
029B: 11@ = init_object 3458 at 1703.70264 -1061.67859 24.95312 // object (vgncarshade1) (6)
0453: set_object 11@ XY_rotation 15.0 0.0 angle 0.0
029B: 12@ = init_object 3458 at 1703.70264 -1056.76758 26.40785 // object (vgncarshade1) (7)
0453: set_object 12@ XY_rotation 18.0 0.0 angle 0.0
029B: 13@ = init_object 6959 at 1704.1084 -1040.69629 14.5032 // object (vegasNbball1) (8)
0453: set_object 13@ XY_rotation 315.0 0.0 angle 0.0
029B: 14@ = init_object 3437 at 1700.01636 -951.92609 56.3177 // object (ballypllr01_lvs) (4)
0453: set_object 14@ XY_rotation 0.0 90.0 angle 87.317
029B: 15@ = init_object 3437 at 1700.56335 -940.24658 56.3177 // object (ballypllr01_lvs) (5)
0453: set_object 15@ XY_rotation 0.0 90.0 angle 87.314
029B: 16@ = init_object 3437 at 1701.08203 -928.75232 56.3177 // object (ballypllr01_lvs) (6)
0453: set_object 16@ XY_rotation 0.0 90.0 angle 87.314
029B: 17@ = init_object 6959 at 1711.25781 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 17@ XY_rotation 90.0 0.0 angle 0.0
029B: 18@ = init_object 3578 at 1706.54004 -627.62305 56.9579 // object (DockBarr1_LA) (1)
0453: set_object 18@ XY_rotation 0.0 90.0 angle 90.0
029B: 19@ = init_object 3578 at 1711.42676 -627.62305 51.5616 // object (DockBarr1_LA) (2)
0453: set_object 19@ XY_rotation 90.0 90.0 angle 90.0
029B: 20@ = init_object 3578 at 1706.54004 -627.62305 67.2185 // object (DockBarr1_LA) (3)
0453: set_object 20@ XY_rotation 0.0 90.0 angle 90.0
029B: 21@ = init_object 3578 at 1716.33691 -627.62305 67.2185 // object (DockBarr1_LA) (4)
0453: set_object 21@ XY_rotation 0.0 90.0 angle 90.0
029B: 22@ = init_object 3578 at 1711.42676 -627.62305 62.0616 // object (DockBarr1_LA) (5)
0453: set_object 22@ XY_rotation 90.0 90.0 angle 90.0
029B: 23@ = init_object 3578 at 1711.42676 -627.62305 72.1024 // object (DockBarr1_LA) (6)
0453: set_object 23@ XY_rotation 90.0 90.0 angle 90.0
029B: 24@ = init_object 3578 at 1702.0957 -627.62305 67.2185 // object (DockBarr1_LA) (7)
0453: set_object 24@ XY_rotation 0.0 90.0 angle 90.0
029B: 25@ = init_object 3578 at 1702.0957 -627.62305 77.4806 // object (DockBarr1_LA) (8)
0453: set_object 25@ XY_rotation 0.0 90.0 angle 90.0
029B: 26@ = init_object 3578 at 1697.24316 -627.62305 62.0616 // object (DockBarr1_LA) (9)
0453: set_object 26@ XY_rotation 90.0 90.0 angle 90.0
029B: 27@ = init_object 3578 at 1687.00195 -627.62311 62.0616 // object (DockBarr1_LA) (10)
0453: set_object 27@ XY_rotation 90.0 90.0 angle 90.0
029B: 28@ = init_object 6959 at 1669.93555 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 28@ XY_rotation 90.0 0.0 angle 0.0
029B: 29@ = init_object 6959 at 1752.59082 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 29@ XY_rotation 90.0 0.0 angle 0.0
029B: 30@ = init_object 3578 at 1696.92676 -627.62305 82.3607 // object (DockBarr1_LA) (11)
0453: set_object 30@ XY_rotation 90.0 90.0 angle 90.0
029B: 31@ = init_object 3578 at 1686.67676 -627.62311 82.3607 // object (DockBarr1_LA) (12)
0453: set_object 31@ XY_rotation 90.0 90.0 angle 90.0
029B: 34@ = init_object 3578 at 1721.08691 -627.62305 67.2185 // object (DockBarr1_LA) (13)
0453: set_object 34@ XY_rotation 0.0 90.0 angle 90.0
029B: 35@ = init_object 3578 at 1721.08691 -627.62305 77.4859 // object (DockBarr1_LA) (14)
0453: set_object 35@ XY_rotation 0.0 90.0 angle 90.0
029B: 36@ = init_object 3578 at 1740.87305 -627.62305 77.4859 // object (DockBarr1_LA) (15)
0453: set_object 36@ XY_rotation 0.0 90.0 angle 90.0
029B: 37@ = init_object 3578 at 1740.88477 -627.62305 67.2185 // object (DockBarr1_LA) (16)
0453: set_object 37@ XY_rotation 0.0 90.0 angle 90.0
029B: 38@ = init_object 3578 at 1724.80664 -627.62305 78.8175 // object (DockBarr1_LA) (17)
0453: set_object 38@ XY_rotation 314.995 90.0 angle 90.0
029B: 39@ = init_object 3578 at 1727.55664 -627.63574 76.0675 // object (DockBarr1_LA) (19)
0453: set_object 39@ XY_rotation 314.995 90.0 angle 90.0
029B: 40@ = init_object 3578 at 1734.49219 -627.63574 76.0675 // object (DockBarr1_LA) (20)
0453: set_object 40@ XY_rotation 44.995 90.0 angle 90.0
029B: 41@ = init_object 3578 at 1737.2334 -627.62305 78.8175 // object (DockBarr1_LA) (21)
0453: set_object 41@ XY_rotation 44.995 90.0 angle 90.0
029B: 42@ = init_object 6959 at 1711.25781 -614.00586 39.9031 // object (vegasNbball1) (4)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 6959 at 1711.25781 -574.02637 39.9031 // object (vegasNbball1) (4)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 6959 at 1711.25781 -534.0459 39.9031 // object (vegasNbball1) (4)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 0.0
029B: 45@ = init_object 6959 at 1711.25781 -494.0957 39.9031 // object (vegasNbball1) (4)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 0.0
029B: 46@ = init_object 6959 at 1711.25781 -646.96808 49.2164 // object (vegasNbball1) (4)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 0.0
029B: 47@ = init_object 6959 at 1669.91797 -646.96777 49.2164 // object (vegasNbball1) (4)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 6959 at 1752.56238 -646.96777 49.2164 // object (vegasNbball1) (4)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 1395 at 1710.24939 -628.53607 35.9063 // object (TwrCrane_L_03) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 180.0
029B: 50@ = init_object 1395 at 1727.24219 -628.53522 35.6583 // object (TwrCrane_L_03) (2)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 179.995
029B: 51@ = init_object 1395 at 1694.17175 -628.53522 35.6665 // object (TwrCrane_L_03) (3)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 179.995
029B: 52@ = init_object 1395 at 1676.67676 -628.53522 35.6624 // object (TwrCrane_L_03) (4)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 179.995
029B: 53@ = init_object 6959 at 1711.25781 -666.96637 69.1501 // object (vegasNbball1) (4)
0453: set_object 53@ XY_rotation 90.0 0.0 angle 0.0
029B: 54@ = init_object 6959 at 1752.58704 -666.96582 69.1501 // object (vegasNbball1) (4)
0453: set_object 54@ XY_rotation 90.0 0.0 angle 0.0
029B: 55@ = init_object 6959 at 1669.93164 -666.96582 69.1501 // object (vegasNbball1) (4)
0453: set_object 55@ XY_rotation 90.0 0.0 angle 0.0
029B: 56@ = init_object 6959 at 1793.8252 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 56@ XY_rotation 90.0 0.0 angle 0.0
029B: 57@ = init_object 6959 at 1834.80383 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 57@ XY_rotation 90.0 0.0 angle 0.0
029B: 58@ = init_object 6959 at 1628.71094 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 58@ XY_rotation 90.0 0.0 angle 0.0
029B: 59@ = init_object 6959 at 1587.47754 -626.99707 69.1501 // object (vegasNbball1) (4)
0453: set_object 59@ XY_rotation 90.0 0.0 angle 0.0
029B: 60@ = init_object 6959 at 1793.57043 -666.96582 69.1501 // object (vegasNbball1) (4)
0453: set_object 60@ XY_rotation 90.0 0.0 angle 0.0
029B: 61@ = init_object 6959 at 1628.9502 -666.96582 69.1501 // object (vegasNbball1) (4)
0453: set_object 61@ XY_rotation 90.0 0.0 angle 0.0
029B: 62@ = init_object 6959 at 1587.96582 -666.96582 69.1501 // object (vegasNbball1) (4)
0453: set_object 62@ XY_rotation 90.0 0.0 angle 0.0
029B: 63@ = init_object 1395 at 1707.44824 -665.47882 35.9063 // object (TwrCrane_L_03) (5)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 179.995
029B: 64@ = init_object 1395 at 1725.26965 -665.47852 35.9063 // object (TwrCrane_L_03) (6)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 179.995
029B: 65@ = init_object 1395 at 1689.57715 -665.47852 35.9063 // object (TwrCrane_L_03) (7)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 179.995
029B: 66@ = init_object 1395 at 1674.33398 -665.47852 35.9063 // object (TwrCrane_L_03) (8)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 179.995
029B: 67@ = init_object 8558 at 1702.79395 -494.44824 38.953 // object (vgshseing28) (1)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 0.0
029B: 68@ = init_object 6959 at 1669.93066 -574.02643 39.9031 // object (vegasNbball1) (4)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 6959 at 1669.93164 -614.00592 39.9031 // object (vegasNbball1) (4)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 0.0
029B: 70@ = init_object 6959 at 1669.92773 -534.0459 39.9031 // object (vegasNbball1) (4)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 0.0
029B: 71@ = init_object 6959 at 1752.58984 -534.0459 39.9031 // object (vegasNbball1) (4)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 0.0
029B: 72@ = init_object 6959 at 1752.58606 -574.02643 39.9031 // object (vegasNbball1) (4)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 6959 at 1669.94531 -494.0957 39.9031 // object (vegasNbball1) (4)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 8558 at 1724.41724 -516.04901 38.953 // object (vgshseing28) (2)
0453: set_object 74@ XY_rotation 90.0 180.0 angle 90.0
029B: 75@ = init_object 8558 at 1724.41016 -533.75195 31.839 // object (vgshseing28) (3)
0453: set_object 75@ XY_rotation 0.0 90.0 angle 179.995
029B: 76@ = init_object 8558 at 1724.41699 -516.04889 49.4767 // object (vgshseing28) (4)
0453: set_object 76@ XY_rotation 90.0 179.995 angle 90.0
029B: 77@ = init_object 8558 at 1686.68164 -516.04889 38.953 // object (vgshseing28) (5)
0453: set_object 77@ XY_rotation 90.0 179.995 angle 270.0
029B: 78@ = init_object 8558 at 1725.46106 -532.73102 31.839 // object (vgshseing28) (6)
0453: set_object 78@ XY_rotation 0.0 90.0 angle 90.0
029B: 79@ = init_object 8558 at 1685.65796 -532.69672 31.839 // object (vgshseing28) (7)
0453: set_object 79@ XY_rotation 0.0 90.0 angle 90.0
029B: 80@ = init_object 8558 at 1686.69336 -533.75201 31.839 // object (vgshseing28) (8)
0453: set_object 80@ XY_rotation 0.0 90.0 angle 0.0
029B: 81@ = init_object 8558 at 1725.45422 -516.04889 39.9956 // object (vgshseing28) (9)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 270.0
029B: 82@ = init_object 8558 at 1685.63281 -516.04889 39.9956 // object (vgshseing28) (10)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 270.0
029B: 83@ = init_object 8558 at 1725.46777 -516.05469 48.4495 // object (vgshseing28) (11)
0453: set_object 83@ XY_rotation 0.0 179.995 angle 90.0
029B: 84@ = init_object 8558 at 1685.6416 -516.05469 48.4495 // object (vgshseing28) (12)
0453: set_object 84@ XY_rotation 0.0 179.995 angle 90.0
029B: 85@ = init_object 8558 at 1686.68457 -516.04883 49.4767 // object (vgshseing28) (13)
0453: set_object 85@ XY_rotation 90.0 179.995 angle 270.0
029B: 86@ = init_object 8558 at 1702.79395 -494.4483 49.4853 // object (vgshseing28) (14)
0453: set_object 86@ XY_rotation 90.0 0.0 angle 0.0
029B: 87@ = init_object 8558 at 1724.41016 -498.50879 31.839 // object (vgshseing28) (15)
0453: set_object 87@ XY_rotation 0.0 90.0 angle 179.995
029B: 88@ = init_object 8558 at 1686.69336 -498.51431 31.839 // object (vgshseing28) (16)
0453: set_object 88@ XY_rotation 0.0 90.0 angle 0.0
029B: 89@ = init_object 3851 at 1683.91211 -525.69727 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 179.995
029B: 90@ = init_object 3851 at 1683.91223 -525.69733 47.4706 // object (carshowwin_SFSX) (2)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 179.995
029B: 91@ = init_object 8558 at 1685.6377 -534.78516 31.839 // object (vgshseing28) (17)
0453: set_object 91@ XY_rotation 0.0 90.0 angle 270.0
029B: 92@ = init_object 8558 at 1685.65137 -499.54779 31.839 // object (vgshseing28) (18)
0453: set_object 92@ XY_rotation 0.0 90.0 angle 270.0
029B: 93@ = init_object 8558 at 1690.75684 -494.46021 31.839 // object (vgshseing28) (19)
0453: set_object 93@ XY_rotation 0.0 90.0 angle 270.0
029B: 94@ = init_object 8558 at 1720.33606 -494.45999 31.839 // object (vgshseing28) (20)
0453: set_object 94@ XY_rotation 0.0 90.0 angle 270.0
029B: 95@ = init_object 8558 at 1725.45325 -499.56711 31.839 // object (vgshseing28) (21)
0453: set_object 95@ XY_rotation 0.0 90.0 angle 270.0
029B: 96@ = init_object 8558 at 1691.80859 -493.43381 31.839 // object (vgshseing28) (22)
0453: set_object 96@ XY_rotation 0.0 90.0 angle 0.0
029B: 97@ = init_object 3851 at 1683.91223 -514.3844 43.4723 // object (carshowwin_SFSX) (3)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 179.995
029B: 98@ = init_object 3851 at 1683.91223 -503.08069 43.4723 // object (carshowwin_SFSX) (4)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 179.995
029B: 99@ = init_object 3851 at 1683.91223 -514.3797 47.4706 // object (carshowwin_SFSX) (5)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 179.995
029B: 100@ = init_object 3851 at 1683.91223 -503.07449 47.4706 // object (carshowwin_SFSX) (6)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 179.995
029B: 101@ = init_object 3437 at 1686.00256 -532.49591 42.3397 // object (ballypllr01_lvs) (1)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 270.0
029B: 102@ = init_object 3437 at 1725.07214 -532.51471 42.3397 // object (ballypllr01_lvs) (2)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 270.0
029B: 103@ = init_object 3437 at 1686.90625 -533.72479 45.8704 // object (ballypllr01_lvs) (3)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 3437 at 1724.19446 -533.72461 45.8704 // object (ballypllr01_lvs) (7)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 3851 at 1727.14563 -525.69739 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 3851 at 1727.14563 -514.39758 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 3851 at 1727.14563 -503.09991 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 3851 at 1727.14563 -525.69733 47.457 // object (carshowwin_SFSX) (1)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 3851 at 1727.14563 -514.3844 47.457 // object (carshowwin_SFSX) (1)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 3851 at 1727.14563 -503.08719 47.457 // object (carshowwin_SFSX) (1)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 8558 at 1725.46875 -534.78522 31.839 // object (vgshseing28) (17)
0453: set_object 111@ XY_rotation 0.0 90.0 angle 270.0
029B: 112@ = init_object 8558 at 1702.79395 -493.42111 39.9973 // object (vgshseing28) (1)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 8558 at 1719.30762 -493.40851 31.839 // object (vgshseing28) (15)
0453: set_object 113@ XY_rotation 0.0 90.0 angle 179.995
029B: 114@ = init_object 8558 at 1702.79395 -493.40729 48.4462 // object (vgshseing28) (1)
0453: set_object 114@ XY_rotation 0.0 180.0 angle 180.0
029B: 115@ = init_object 3851 at 1698.98535 -492.16769 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 90.0
029B: 116@ = init_object 3851 at 1710.28015 -492.16699 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 90.0
029B: 117@ = init_object 3851 at 1721.58875 -492.16699 43.4723 // object (carshowwin_SFSX) (1)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 90.0
029B: 118@ = init_object 3851 at 1721.58777 -492.16699 47.4502 // object (carshowwin_SFSX) (1)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 90.0
029B: 119@ = init_object 3851 at 1710.27246 -492.16699 47.4502 // object (carshowwin_SFSX) (1)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 90.0
029B: 120@ = init_object 3851 at 1698.98816 -492.16699 47.4502 // object (carshowwin_SFSX) (1)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 90.0
029B: 121@ = init_object 7910 at 1720.60034 -847.86987 59.9426 // object (vgwestbillbrd11) (1)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 248.0
029B: 122@ = init_object 6959 at 1734.59485 -864.88867 57.6552 // object (vegasNbball1) (1)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 6959 at 1734.59583 -904.87793 57.6552 // object (vegasNbball1) (2)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 7910 at 1717.85535 -870.86603 59.9426 // object (vgwestbillbrd11) (2)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 248.0
029B: 125@ = init_object 7910 at 1717.85437 -891.61108 59.9426 // object (vgwestbillbrd11) (3)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 248.0
029B: 126@ = init_object 7910 at 1717.85364 -913.10522 59.9426 // object (vgwestbillbrd11) (4)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 248.0
029B: 127@ = init_object 7911 at 1701.79724 -637.9483 43.0784 // object (vgwestbillbrd12) (1)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 150.0
029B: 128@ = init_object 7911 at 1696.36719 -811.07452 58.5743 // object (vgwestbillbrd12) (2)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 149.996
029B: 129@ = init_object 7910 at 1720.59961 -825.12439 59.1926 // object (vgwestbillbrd11) (6)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 248.0
029B: 130@ = init_object 7911 at 1705.79395 -504.25629 39.4527 // object (vgwestbillbrd12) (3)
0453: set_object 130@ XY_rotation 270.0 180.0 angle 270.0
029B: 131@ = init_object 7911 at 1696.29785 -1136.46643 22.7098 // object (vgwestbillbrd12) (4)
0453: set_object 131@ XY_rotation 270.0 179.999 angle 282.004
029B: 132@ = init_object 7911 at 1714.53796 -1292.89355 11.9425 // object (vgwestbillbrd12) (5)
0453: set_object 132@ XY_rotation 270.0 179.999 angle 270.0
029B: 133@ = init_object 7911 at 1713.78723 -1429.58203 11.9425 // object (vgwestbillbrd12) (6)
0453: set_object 133@ XY_rotation 270.0 179.999 angle 262.004
029B: 134@ = init_object 7911 at 1701.41223 -1558.19434 10.4425 // object (vgwestbillbrd12) (7)
0453: set_object 134@ XY_rotation 0.0 90.0 angle 180.0
029B: 135@ = init_object 3578 at 1711.42676 -627.62311 52.0616 // object (DockBarr1_LA) (2)
0453: set_object 135@ XY_rotation 90.0 90.0 angle 90.0
029B: 136@ = init_object 3578 at 1707.06055 -627.62311 56.9579 // object (DockBarr1_LA) (1)
0453: set_object 136@ XY_rotation 0.0 90.0 angle 90.0
029B: 137@ = init_object 3578 at 1707.04004 -627.62311 67.2185 // object (DockBarr1_LA) (3)
0453: set_object 137@ XY_rotation 0.0 90.0 angle 90.0
029B: 138@ = init_object 3578 at 1715.82617 -627.62311 67.2185 // object (DockBarr1_LA) (4)
0453: set_object 138@ XY_rotation 0.0 90.0 angle 90.0
029B: 139@ = init_object 3578 at 1711.42676 -627.62311 62.5684 // object (DockBarr1_LA) (5)
0453: set_object 139@ XY_rotation 90.0 90.0 angle 90.0
029B: 140@ = init_object 3578 at 1711.42676 -627.62311 71.6092 // object (DockBarr1_LA) (6)
0453: set_object 140@ XY_rotation 90.0 90.0 angle 90.0
029B: 141@ = init_object 3578 at 1701.59583 -627.62311 67.2185 // object (DockBarr1_LA) (7)
0453: set_object 141@ XY_rotation 0.0 90.0 angle 90.0
029B: 142@ = init_object 3578 at 1701.58496 -627.62311 77.4806 // object (DockBarr1_LA) (8)
0453: set_object 142@ XY_rotation 0.0 90.0 angle 90.0
029B: 143@ = init_object 3578 at 1697.24316 -627.62311 62.5667 // object (DockBarr1_LA) (9)
0453: set_object 143@ XY_rotation 90.0 90.0 angle 90.0
029B: 144@ = init_object 3578 at 1687.0 -627.62311 62.5667 // object (DockBarr1_LA) (9)
0453: set_object 144@ XY_rotation 90.0 90.0 angle 90.0
029B: 145@ = init_object 3578 at 1696.92676 -627.62311 81.8539 // object (DockBarr1_LA) (11)
0453: set_object 145@ XY_rotation 90.0 90.0 angle 90.0
029B: 146@ = init_object 3578 at 1686.67285 -627.62311 81.8539 // object (DockBarr1_LA) (11)
0453: set_object 146@ XY_rotation 90.0 90.0 angle 90.0
029B: 147@ = init_object 7911 at 1689.61719 -736.60022 52.5149 // object (vgwestbillbrd12) (8)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 149.996
029B: 148@ = init_object 3578 at 1721.59766 -627.62311 67.2185 // object (DockBarr1_LA) (13)
0453: set_object 148@ XY_rotation 0.0 90.0 angle 90.0
029B: 149@ = init_object 3578 at 1721.57715 -627.62982 76.9315 // object (DockBarr1_LA) (14)
0453: set_object 149@ XY_rotation 0.0 90.0 angle 90.0
029B: 150@ = init_object 3578 at 1724.80664 -627.62311 78.0901 // object (DockBarr1_LA) (17)
0453: set_object 150@ XY_rotation 314.995 90.0 angle 90.0
029B: 151@ = init_object 3578 at 1727.55664 -627.6358 75.3447 // object (DockBarr1_LA) (19)
0453: set_object 151@ XY_rotation 314.995 90.0 angle 90.0
029B: 152@ = init_object 3578 at 1740.37097 -627.62311 67.2185 // object (DockBarr1_LA) (16)
0453: set_object 152@ XY_rotation 0.0 90.0 angle 90.0
029B: 153@ = init_object 3578 at 1740.36243 -627.62311 76.7359 // object (DockBarr1_LA) (15)
0453: set_object 153@ XY_rotation 0.0 90.0 angle 90.0
029B: 154@ = init_object 3578 at 1734.49219 -627.6358 75.3485 // object (DockBarr1_LA) (20)
0453: set_object 154@ XY_rotation 44.995 90.0 angle 90.0
029B: 155@ = init_object 3578 at 1737.2334 -627.62311 78.1068 // object (DockBarr1_LA) (21)
0453: set_object 155@ XY_rotation 44.995 90.0 angle 90.0
029B: 156@ = init_object 7910 at 1712.88635 -1625.74622 13.6336 // object (vgwestbillbrd11) (7)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 180.0
029B: 157@ = init_object 3437 at 1701.28564 -1626.33398 18.4075 // object (ballypllr01_lvs) (8)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 315.0
029B: 158@ = init_object 3437 at 1706.22083 -1626.7002 15.1931 // object (ballypllr01_lvs) (9)
0453: set_object 158@ XY_rotation 90.0 0.0 angle 90.0
029B: 159@ = init_object 3437 at 1706.22083 -1626.7002 13.8155 // object (ballypllr01_lvs) (11)
0453: set_object 159@ XY_rotation 90.0 0.0 angle 90.0
029B: 160@ = init_object 3437 at 1706.22083 -1626.7002 12.6999 // object (ballypllr01_lvs) (12)
0453: set_object 160@ XY_rotation 90.0 0.0 angle 90.0
029B: 161@ = init_object 7911 at 1703.27539 -1452.1875 9.2841 // object (vgwestbillbrd12) (9)
0453: set_object 161@ XY_rotation 0.0 90.0 angle 179.995
029B: 162@ = init_object 7910 at 1725.19824 -1206.18164 31.8826 // object (vgwestbillbrd11) (8)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 270.0
029B: 163@ = init_object 1395 at 1726.1178 -1199.06628 -16.3207 // object (TwrCrane_L_03) (9)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 270.0
029B: 164@ = init_object 1395 at 1726.11719 -1213.30957 -16.3185 // object (TwrCrane_L_03) (10)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 270.0
029B: 165@ = init_object 7910 at 1731.69824 -1294.64258 20.8867 // object (vgwestbillbrd11) (9)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 240.0
029B: 166@ = init_object 1395 at 1728.88855 -1301.21484 -27.3185 // object (TwrCrane_L_03) (11)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 240.0
029B: 167@ = init_object 1395 at 1736.01855 -1288.89355 -27.3185 // object (TwrCrane_L_03) (12)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 239.996
029B: 168@ = init_object 7911 at 1700.03125 -1171.56836 20.277 // object (vgwestbillbrd12) (10)
0453: set_object 168@ XY_rotation 0.0 90.0 angle 179.995
029B: 169@ = init_object 7910 at 1723.65039 -1438.51953 15.1367 // object (vgwestbillbrd11) (10)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 249.996
029B: 170@ = init_object 7911 at 1675.16272 -1677.81995 15.7118 // object (vgwestbillbrd12) (11)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 90.0
029B: 171@ = init_object 3437 at 1687.45398 -1051.55713 23.5273 // object (ballypllr01_lvs) (10)
0453: set_object 171@ XY_rotation 180.0 45.0 angle 90.0
029B: 172@ = init_object 3437 at 1691.95325 -1051.55664 23.5273 // object (ballypllr01_lvs) (13)
0453: set_object 172@ XY_rotation 179.995 44.995 angle 90.0
029B: 173@ = init_object 3437 at 1696.58704 -1051.55664 23.5273 // object (ballypllr01_lvs) (14)
0453: set_object 173@ XY_rotation 179.995 44.995 angle 90.0
029B: 174@ = init_object 3437 at 1700.83704 -1051.55664 23.5273 // object (ballypllr01_lvs) (15)
0453: set_object 174@ XY_rotation 179.995 44.995 angle 90.0
029B: 175@ = init_object 3437 at 1705.41223 -1051.55664 23.5273 // object (ballypllr01_lvs) (16)
0453: set_object 175@ XY_rotation 179.995 44.995 angle 90.0
029B: 176@ = init_object 3437 at 1710.04199 -1051.55664 23.5273 // object (ballypllr01_lvs) (17)
0453: set_object 176@ XY_rotation 179.995 44.995 angle 90.0
029B: 177@ = init_object 3437 at 1714.64844 -1051.55664 23.5273 // object (ballypllr01_lvs) (18)
0453: set_object 177@ XY_rotation 179.995 44.995 angle 90.0
029B: 178@ = init_object 3437 at 1718.89465 -1051.55664 23.5273 // object (ballypllr01_lvs) (19)
0453: set_object 178@ XY_rotation 179.995 44.995 angle 90.0
029B: 179@ = init_object 3437 at 1723.64465 -1051.55664 23.5273 // object (ballypllr01_lvs) (20)
0453: set_object 179@ XY_rotation 179.995 44.995 angle 90.0

0249: release_model 6959
0249: release_model 3458
0249: release_model 3437
0249: release_model 3578
0249: release_model 1395
0249: release_model 8558
0249: release_model 3851
0249: release_model 7910
0249: release_model 7911

00A1: put_actor $PLAYER_ACTOR at 1723.64465 -1051.55664 23.5273

:exit
wait 0
if
0ADC:   test_cheat "exit"

jf @exit
0ACD: show_text_highpriority "Map closing" time 3000

mission_cleanup
end_Thread